It’s a well-known fact amongst the older set that games used to be harder. Back in the 1980s, most home computers had awful keyboards, barely adequate joysticks, and the games had to be difficult to have any longevity, because there’s only so much you can fit into a single sided disk. Some of these games became known as joystick killers, due to the repetitive thrashing movements required to win. [Jan] was tired of letting Decathlon and its ilk get the better of him and his controllers, so built a joystick that was up to the task.

The basic concept of [Jan]’s rotary joystick is that many games required a fast and repetitive left-right motion to be executed by the player, but weren’t too concerned if a few up or down movements were in the mix. Thus, instead of a traditional shaft-based joystick, instead a rotary mechanism was employed. The player rotates the joystick’s wheel, which has a magnet fitted. This triggers a series of four reed switches, for up, down, left and right. By rotating the wheel quickly, it simulates the rapid left-right motion well enough to beat most of the vintage C64 games that were giving [Jan] trouble, and it makes an ideal controller for the 2018 release, Crank Crank Revolution.

We like the spirit behind any build that uses hardware to overcome intractable gaming problems. We’ve seen similar approaches used to beat Guitar Hero. Remember Guitar Hero? That was a thing. Video after the break.

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Source:: Hackaday