shirappu writes: Nick Walton created AI Dungeon as an experiment to build an AI dungeon master for D&D games. Since then, it’s grown into a text adventure game in which players can type in anything they want, with the game’s AI responding dynamically [and with over 1.5 million players and multiplayer adventures.]

In this interview about the year since its release, Nick talks about how it works and what they’re working on now: quest systems, world persistence, and longer-term memory. He also opens up about where he thinks AI systems can support game development. “One of our visions for AI is not as a tool to replace game designers, but a tool for augmenting their work. We want to make it easier to create awesome games. If it only takes one or two people to build an awesome game because AI fills in the details, it opens up doors for a lot of people.
“We really want to enable people to build cool things with this tech. Deploying this kind of AI training and these massive models is really hard for the average person, so our hope is that we build out the infrastructure and platform, and then let people build cool things on top of that.”

Walton says they’ve recently added a modding feature that “basically allows for people to create custom modifications for their worlds.”
In a test run I was a cyberpunk “living in the the futuristic city of Zail. You have a bag of drugs and a holoband. You wake up in a dark alley with bruises all over your body. You have no idea what happened. You stand up and see three men pointing guns at you…”

of this story at Slashdot.

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Source:: Slashdot